Playable Ad Prototype – Asteroid Mining
Playable Ad Prototype – Asteroid Mining
This project explores the design and technical challenges behind high-performing playable ads.
Built using HTML5 Canvas (no engine), the focus is on delivering a fast, responsive, and visually clear interaction loop that captures player attention within seconds.
Key features:
- Tap vs Hold mechanics (instant punch vs charged laser)
- Heat system with skill-based timing for bonus damage
- Strong visual feedback (damage numbers, screen shake, state changes)
- Short-session loop designed to lead into a natural CTA moment
Goals:
- Simulate a high-retention playable ad experience
- Optimize responsiveness and clarity under tight constraints
- Explore player engagement within a 20–30 second window
This prototype was developed as part of my exploration into playable ads and performance-driven game design.
| Status | Prototype |
| Platforms | HTML5 |
| Author | liberula |
| Genre | Simulation |
| Tags | Casual, game-dev, html5, interactive, playable-ad, Prototype |
| AI Disclosure | AI Assisted, Graphics |
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